-
This is in progress here...
https://github.com/projectmesa/mesa/tree/master/docs/notes/model_comparisons
-
Asigno a @raiben a este issue, aunque deberíamos colaborar todos los miembros de @geneura-papers/made-team
**Título**: Usando X para resolver el problema Y en generación de tramas
Hipótesis: usar Z…
-
@raiben tienes que lanzar lo siguiente:
**Criterio de parada**: la media de la población se acerca al mejor individuo (con un umbral). Esto quiere decir que se ha estancado. Imprimir tiempos por pant…
-
There should be a way to address an entire group (camp, etc). This is already partially covered with communicating by setting the match to whatever group/camp ID the ALife is in.
flags updated
10 years ago
-
The ALife can can cause the worlgen/world logic to halt after a state change to `camping`. This could be due to a change from referencing the camp in `discover_camp` to copying it, or a change in retu…
flags updated
10 years ago
-
In some situations the ALife will complain about not having an item (and crash as a result.) This might be due to incompatible item operations appearing in the action queue at the same time.
1) ALife…
flags updated
11 years ago
-
flags updated
11 years ago
-
I have set up an owncloud account with quite some data and folder structure in it. Obviously, syncing that would take some time so it isn't strange that not everything is visible at my phone right at …
-
The ALife should be able to calculate how much danger they are in at any given time.
A interesting solution would be representing this via dijkstra map, with the ALife calculating each position as fo…
flags updated
11 years ago
-
`generate_los` returns False when the ALife is standing on a tile matching `invert`. Solve using a flag.
flags updated
11 years ago