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### Before proceeding, is there an existing issue or discussion for this?
- [X] I have done a search for similar [issues](.?q=type%3Aissue) and [discussions](https://github.com/open-rmf/rmf/discussio…
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I am currently using this package in my private project. I would like to upgrade my bevy dependency to 0.12 but this crate does not support it yet and I don't see any work done in that direction. Is t…
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Hello, I've been giving this plugin a go in a project of mine and was wondering if you plan on supporting the bevy-inspector-egui plugin at some point, or know of a way to get it working with your plu…
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https://johanhelsing.studio/posts/extreme-bevy-4
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### Introduction
We are building a minimal version of WESL, to let our first users enjoy a modular shading language along with IDE tooling! In this version, we're limiting ourselves to the bare neces…
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### Feature description
Besed on the [bevy-log](https://github.com/bevyengine/bevy/tree/main/crates/bevy_log/src) crate, the `burn-profiler` crate must be able to evaluate function performances and…
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I originally posted this in the Bevy Q&A list but after looking a bit more, I'm wondering if it's an issue with this library?
https://github.com/bevyengine/bevy/discussions/11482
For convenience…
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Hey great content here, I'm glad I found it!
I'm the author of the blog:
https://edgardocarreras.com/blog/tdd-in-rust-game-engine-bevy/
I have more examples if you want to pull them from my ope…
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I wanted to break another issue instead of tacking onto the old one: I actually think that issue should probably be closed since 0.8 dropped.
To start off, I am currently porting your 2019 tutorial…
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Has the custom shape origin code that I had in a fork but is now published in v0.8.0.