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**Godot version:**
Godot 3.1.1 and Godot 3.2.dev.b4aba3ae7
**OS/device including version:**
Windows 10 64bit, Nvidia 660 TI
**Issue description:**
Bullet physics doesn't seem to take the scal…
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### Godot version
v4.2.dev.custom_build [75f9c97de]
### System information
Windows 11 - Godot 4.1.1 / master [75f9c97de] - AMD RX6800, Vulkan Forward/Mobile
### Issue description
![par…
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I used carto to convert cyclOSM project to mapnik xml. I am also using libmapnik to render the map.
I followed the instructions on [(install)](https://github.com/cyclosm/cyclosm-cartocss-style/blob/m…
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_Still in progress_.
Support fast dynamic geometry with appearances. This is the dynamic version of #766 and a generic implementation of the [BillboardCollection](https://github.com/AnalyticalGraphi…
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Hi
I try to add test image by Peter Kovesi
```
/* Apply color map to test image. See http://peterkovesi.com/projects/colourmaps/colourmaptestimage.html */
std::string ToPPM_Test(int n, co…
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I just tried your example on macOS Sierra and it looks odd: http://imgur.com/CnCddg0
This is with unity version 5.4.1f1 Personal.
Note: I haven't tried on any other unity versions or OSes so the tit…
dagit updated
7 years ago
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I can't seem to get the materials corrected for some parts; they are not consistently applied. For example, on this Battlemaster, a majority of the objects are correct, but the arm is not. It just r…
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### Godot version
Godot4 Beta10 64-bit
### System information
Windows 10, Vulkan
### Issue description
A certain configuration of Particle Settings with a Particle Shader corrupts the scene with …
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**Reporter: ross.elliott@infoterra-global.com**
**Date: 2006/02/20 - 13:16**
```
I wanted to assign colour ramps to non-vector datasets (the current gradient
code is vector only). The following patch…
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It's important for users to be able to set the range of the histogram, especially for tools such as NDVI so that you can standardize color ramps for a tool.
@designmatty any ideas on design for thi…