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🚨Please review the [Troubleshooting](../#troubleshooting) section
before reporting any issue. Don't forget also to check the current issues to
avoid duplicates.
### Subject of the issue
Describe…
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# Bugs are now listed in the ['Mechanic Bugs' project](https://github.com/Zarel/Pokemon-Showdown/projects/3)
https://github.com/Zarel/Pokemon-Showdown/projects/3
You can comment in [psim.us/dev…
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An API call will be available shortly giving a list of the countries that the CycleStreets API will route in.
It would be good to list these in the About/Settings area.
mvl22 updated
8 months ago
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**### CORE GAMEPLAY:**
1. Whammy rebalancing:
Whammy damage increases by 10% with each subsequent hit.
When the player hits an enemy with a single weapon, it deals normal damage for th…
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Lately I've been interested in getting some simple collision detection and response working.
**Note** Let me just be clear right up front; I'm not talking about the same type of functionality a _phys…
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I built a HA-solution based on etcd (with test-and-set), which basically works great and as expected.
I'm struggling right now with, that there does not seem to be an option to convert a running ma…
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## Overview
Notifications and attention management is not well-managed on Open Collective, as a result, users are simultaneously annoyed about receiving [too many low-value communications](https://g…
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## What
I have lots of bits and pieces in an uncommitted document. they are growing and growing, and it gets unwieldy - so I want to have them here in this single issue, evaluate them, and then cre…
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Dear Colleagues,
The purpose of this message is to announce that preliminary drafts of the following documents are now available on github:
OGC API - Features - Part 3: Common Query Language
(h…
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## Context
I read your rant about how a number of bad decision were made in darktable, breaking basic expectations from user, replacing common battle-tested behaviors with more complex and brittle …