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As mentioned in https://github.com/HansKristian-Work/vkd3d-proton/issues/1753#issuecomment-1783597078
Textures in Alan Wake II are "missing". See screenshots for details.
![20231027214931_1](htt…
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I see ReShade community comments about you can't have TAA because no motion vector
but TFAA did emulate motion vector behavior (far better than other ReShade TAA port without motion vector)
Coul…
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on some gpu fsr 2 is too heavy and does not bring any benefit, on the contrary first fsr allows to obtain an improvement in visual quality without intensive use of the gpu.
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Currently I get the following output from the Vulkan validation layer:
```
VUID-VkPipelineShaderStageCreateInfo-pNext-02755(ERROR / SPEC): msgNum: -2142406189 - Validation Error: [ VUID-VkPipelineSh…
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It works really well in RE4 Demo or RE Village, but it's really blurry on RE4. It looks like it's rendering in a very low resolution or something like that. I've tried every option on TemporalScaling,…
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Im donwloaded cmake and downloaded vcpkg. Im have visual studio 2019, and im change in Build Release.bat. path to vcpkg. But I still haven't figured out how to put it all together. I very, very wanna …
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Is it possible to implement DLSS2 via a DLSS-compatible FSR2 implementation such as https://github.com/PotatoOfDoom/CyberFSR2 like Latencyflex is a Reflex-compatible implementation?
That would be a…
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Hi.
There's this mod https://community.pcgamingwiki.com/files/file/2581-control-hdrultrawidedlssrt-patch/ that adds HDR, DLAA, updates DLSS (and allows FSR2 injection!!)...
When using it, your Chea…
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https://streamable.com/miiifc
Right in center.
Editor from https://github.com/turanszkij/WickedEngine/actions/runs/3840625505
Default settings with VXGI on.
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Hello, it's me again, I'm still trying to implement daxa into my project, however I came across some external symbol errors. It's referencing imgui, fsr2, and something relating to the pipeline.
![im…