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GPUOpen-Effects
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FidelityFX-FSR2
FidelityFX Super Resolution 2
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Play Black Myth Goku open FSR shadow is very serious, there are ghosts
#133
LauJon
opened
2 weeks ago
4
Crash with FidelityFX Super Resolution 3.1 in Unreal Engine 5.4
#132
Pralexio
opened
1 month ago
1
FSR 2
#131
sheldonma
opened
2 months ago
0
UE5.3 FSR2 compilation issue for XSX platform
#130
yurabroy
opened
5 months ago
0
Broken lanczos mask using clang16
#129
Nomoresleep
opened
6 months ago
0
FSR 2.2.1c on UE 5.3.1 packaged game not giving any performance boost
#128
echo-matt
opened
9 months ago
1
Fsr 2.0
#127
aevx666
opened
9 months ago
0
Why “for (FfxInt32 row = 0; row < 3; row++) for (FfxInt32 col = 0; col < 3; col++)”
#126
BuryFlowers
opened
9 months ago
0
Upscaler debug name check assertion fails for FSR2 in Unreal 5.3.2
#125
EvaKioCodes
opened
10 months ago
1
FSR 2 ~ 2.2.1c ~ Changing quality options doesn"t do anything!?
#124
iNiKKo
opened
10 months ago
2
It is possible to port it to the web?
#123
823639792
opened
11 months ago
1
Shader for MPV?
#122
hl2guide
closed
11 months ago
0
FRS 2 not working on Android
#121
Iabokahter
opened
11 months ago
0
FSR3
#120
MOVZX
opened
1 year ago
2
Wrong comment and unneeded code
#119
anderswk-ioi
opened
1 year ago
0
Pixels with large color differences appear afterimages
#118
maxi201567
opened
1 year ago
0
Add DirectX 11 Version
#117
PotatoOfDoom
opened
1 year ago
0
Cannot open UE 5.1 with plugin enabled on macOS 13
#116
OudomMunint
opened
1 year ago
1
README links to "adjust input color" section, which was removed in 2.2
#115
Artoria2e5
opened
1 year ago
0
New FSR2.2.1 not working with UE5.2.1
#114
christian-photo
opened
1 year ago
11
Update
#113
JohnnyJosda
closed
1 year ago
2
Unreal Engine 5.2 updated plugin?
#112
oscarbg
closed
1 year ago
3
FSR2.2 Doesn't compile when using FFX_FSR2_EMBED_ROOTSIG
#111
Chrl-Ref
opened
1 year ago
0
FSR 2 is not working with my games rendering API
#110
KingOwnageXV
opened
1 year ago
1
[Feature Request] Do not forget about FSR 2 Native (TAA-only mode)
#109
SaltyBet
closed
9 months ago
4
Inverted Viewport (OpenGL-like)
#108
fhoenig
opened
1 year ago
1
When setting FFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF=1 ffx_fsr2_upsample.h doesn't compile
#107
VeganPower
opened
1 year ago
0
Nvidia Streamline integration?
#106
oscarbg
opened
1 year ago
0
How to capture FSR2.2 effect by scene capture 2D in UE4.26
#105
ccysway
opened
1 year ago
0
FSR2 memory leak in UE5.1
#104
bonorumetmalorum
opened
1 year ago
0
[UE5.0.3 FSR2.1 plugin] Game crashing when resizing the game window smaller then 64x64
#103
marieBHVR
opened
1 year ago
0
Significant ghosting artifacts in UE5.1.1
#102
ms-dne
opened
1 year ago
3
Failed to run FSR2_Sample_DX12 solution in win11 system
#101
Cindy0812
opened
1 year ago
3
Dithering of Niagara Particle Effects with FSR2 in Unreal Engine 5.1.1
#100
rtargosz
opened
1 year ago
0
FSR2.2 in UE5.1.1 issue when the application is destroyed in a cooked build
#99
eduardgonzalez
opened
1 year ago
1
FSR 2.2 in UE 5.1.1 Just doesn't work
#98
DeVInZitsan
opened
1 year ago
1
Debug Message incorrectly reports DEPTH_INVERTED as present
#97
LeonBrands
opened
1 year ago
0
Reduced FSR2_LockInputLuma dimensions from presentation resolution to render resolution saving memory
#96
fishingGrapes
opened
1 year ago
0
Inconsistencies between the documentation and the implementation regarding texture resolutions
#95
fishingGrapes
opened
1 year ago
0
Make the whole range of reactive mask values to be meaningful
#94
aaalexandrov
opened
1 year ago
0
GenerateSolution.bat fails while trying to initialize the cauldron submodule
#93
b1skit
opened
1 year ago
1
patchResourceBindings can silently fail.
#92
sagaceilo
opened
1 year ago
0
FSR2_LockInputLuma is created with display size but only used as render size
#91
Akatsukihh
opened
1 year ago
1
GLSL: Don't bind PreparedImage as SRV in depth clip shader
#90
K0bin
opened
1 year ago
1
Issue with static libs and replaced malloc/free
#89
aaalexandrov
opened
1 year ago
0
How to build for Mac M1
#88
alvinsat
opened
1 year ago
1
Fix unifed memory heap being ignored on vulkan
#87
JMS55
closed
2 weeks ago
0
Potential Vulkan spec violation
#86
TheJackiMonster
closed
1 year ago
1
OffScreen FSR2
#85
brabbitdousha
opened
1 year ago
0
Is PS5 a supported platform within UE5?
#84
adysoft
opened
1 year ago
2
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