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Hello.
The GMS Randomize affects the values created by ds_list_shuffle (they are random). Enigma randomize does not affect them. We always get the same value.
Example (if you have GMS and Enigma…
fervi updated
6 years ago
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**Operating system or device - Godot version:**
2.1.4, any
**Issue description:**
I just found this nasty issue out after buying a 144hz monitor.
I previewed my game scene and there was a huge…
ghost updated
5 years ago
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output_log.txt = http://pastebin.com/xm1uYtEH
Progress window = http://pastebin.com/g0TsWrQS
Updated ENIGMA today by running the git-bash.bat and then typing "update", when I run a blank room I get a …
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Currently, you need to hold Ctrl in order to zoom in/out with the mouse wheel. However, some editors default to zooming and some users expect this to be the default (see [feedback](http://discourse.ma…
bjorn updated
6 years ago
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I ran into a peculiar problem when trying to compile the EGM file for Iji (generated in Linux) on Windows. In the EnigmaSettings.ey file, there's this:
```
make-directory: "%HOME%/.enigma/"
```
The …
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Could you list the requirements for building Flips? I tested compilation on an Ubuntu Linux 16.04 LTS system with all the basic development requirements for GTK+ 2.0 and 3.0 installed, including the u…
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It is frequent in GameMaker to use the center of an object as it's origin for easy placement and collisions. However in Tiled the origin seems to always be the top-left corner of the object.
Being …
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Hi there,
I noticed that your extension had the following information in your release:
"Note: Due to an ongoing issue with GameMaker: Studio 2, extensions do not always work properly when buildi…
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Hello, great work with the plugin btw.
Does Version 1.5.0 work with GMS-1.4 or is it only for GM2?
Thanks in advance
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With a simple ``int main()`` and ``g++ -std=c++11 main.cpp -o tinytomltest.exe`` that only includes the tinytoml header, I get the following:
```
toml.h: In member function 'void toml::Value::write(…