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Currently, it's not possible to instantiate multiple skins on one mesh. It seems that the Mesh shouldn't contain the skin ([Mesh.skin](https://developer.playcanvas.com/en/api/pc.Mesh.html#skin))
I …
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Hi,
For an imported vehicle, I'm applying the car paint material as instructed in the tutorial, and the static mesh view looks something like this:
![Screenshot from 2024-08-09 02-51-16](https://g…
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### Description of the bug
When I enable brim, it is missing in the inner side of a closed object. It seems like this happens only when I have more than one instance:
![image](https://github.com/u…
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**Describe the bug**
I added a mesh to the parent mesh instance, then added the ply editor. Ply editor continutes to behave as though the mesh was empty.
**To Reproduce**
See above
**Expected …
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Great work, by the way. How can I visualize those Gaussians? I encountered an issue with the original SIBR_viewer. How should I solve it? Thank you.
[SIBR] -- INFOS --: Initialization of GLFW
…
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There currently is a `glbToI3dm` command that takes a GLB file and generates an I3DM from that. This I3DM contains a _single_ instance. This is of somewhat limited use, considering that I3DM is now co…
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`CesiumGltfComponent.cpp` copies the glTF vertex data into a `TArray`, which represents the mesh as an array of structures. Then, it calls `Init` on various Unreal "vertex buffer" classes to copy that…
kring updated
2 months ago
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In `map_copy`, we would like to create compact instances for the source requirements that have sparse domains. Something like:
```
if(IS_SRC && !req_domain.dense())
creation_constraints.add_c…
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### Description of the modifications
I am pointing rst file with different folders and would like to get a submenu or tree for each folder. Like this for instance
![image](https://github.com/ansys…
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**Description:**
The Service Mesh design pattern is a dedicated infrastructure layer for managing service-to-service communication within a microservices architecture. It aims to address the complexit…