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OK, so I was testing a quake [map](https://raw.githubusercontent.com/plankatron/quakemash/master/map-merge/e1-4.map) for [someone](https://github.com/plankatron) else and its large in file size.. 21MB…
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Encountered on windows build (july 19th)
Attatched demo shows reproducing
[falling_space_and_time.zip](https://github.com/jdolan/quetoo/files/389796/falling_space_and_time.zip)
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.mtl's (used for coloring .obj models) are currently not supported by netradiant or the MF2 game engine. So, at present, neither netradiant nor the MF2 engine is able to display any colors of the obj …
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2x2 tga's (as well as 2x128 tga's and 8x8 tga's) are currently not supported by netradiant, nor the MF2 game engine. This could be fixed
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[trenchbroom-crash.txt](https://github.com/kduske/TrenchBroom/files/276653/trenchbroom-crash.txt)
[pitted.zip](https://github.com/kduske/TrenchBroom/files/276655/pitted.zip)
Hi, I recently downloaded…
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It's imperative that we have NetRadiant support before the 1.0 release. A patch has been submitted to the Xonotic NetRadiant project and is pending review.
https://gitlab.com/xonotic/netradiant/merge…
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One of the weaknesses of the editor is that there is no easy way to do mapping at the macro level. Trenchbroom's strengths definitely lie in the medium to close levels, making corridors and rooms, do…
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Is it possible to add an option to save/export maps as OBJ, with UV maps/materials and simple cubes for lights?
Basically the idea is to export each brush as convex multimaterial primitive. This way …
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There happens to be an issue with botplay in these 2 maps in which they get stuck in one portion of the floor (it's more evident in 17t6ctf). Happens even with the latest spearmint. ioquake3 does not …
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I installed the latest scons and cloned the latest radiant repo, then tried to run scons and this is what happened.
D:\Source\GtkRadiant\src>scons target=setup
scons: Reading SConscript files ...
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