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hi,
taking from scratch and following the procedure on linux Ubuntu and doing : ./fips build
[ 35%] Building CXX object fips-turbobadger_turbobadger/CMakeFiles/turbobadger.dir/turbobadger/src/tb/test…
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I am using webpack-raw-loader plugins for loading a js content as a string:
```js
!function(a,b){function J(a){var b=a.length,c=u.type(a);return!u.isWindow(a)&&(!(1!==a.nodeType||!b)||("array"===…
kopax updated
7 years ago
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Instead of setting up new, local SDKs it should be possible to point fips to an existing SDK install for emscripten, PNaCl and Android. Fips diag should then make sure that the SDKs have everything th…
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Generated source file _must_ be in the source tree (because of header search paths in 'upstream' dependent projects), but they shouldn't be under version control. Generate a local .gitignore for gener…
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- having both ProgramBundle and Shader are kind of confusing, the idea was that Shader objects wrap a single, compiled low-level shader, which is then linked/reused in ProgramBundles. Additionally, Pr…
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This is more of a feature request rather than an issue.
Yes - TinyMapper seems to be much faster than AutoMapper. But the problem is that your complex mapping approach eliminates the need for using a…
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More repo will build and must install /usr/local, I feel inconvenient for them.
And too few tutorials/example cause Only have to look at the source to study it
Can make it look like cocos2dx,bgfx or …
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Dear Team
the follow step :+1: ```bash
> cd oryol
> ./fips setup android
> ...
> ./fips build android-make-release
Failed on my ubuntu 32
regards
david
here is the log
[ 0%] [ 1%] [ 2%] Buil…
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See here: https://github.com/kripken/emscripten/blob/incoming/system/lib/gl.c#L1731
The fprintf(stderr, ...) call seems to require the emscripten FS module to be enabled. It would be good if this dep…
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Just quickly hacked it together to get it rendering with my code.
# shaders
## frag
``` glsl
uniform sampler2D u_texture;
in vec2 v_texcoord;
in vec4 v_color;
out vec4 o_color;
void main(void) {
…