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I've tried my hardest to get this to compile on macOS and I'm not sure what I'm doing wrong. I've installed raylib via Homebrew and tried the commands from the comments to no success:
```
gcc -o r…
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rlgl should be easy but nice to keep separate namespace.
raygui isn't included in the official DLLs, so we would need to compile our own DLLS, either a separate project for raygui or maybe a custom…
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Pretty all class of raylib-cpp have no constructor allowing that:
```
class ObjectName
{
public:
ObjectName();
~ObjectName();
void Load(const char* path);
void Draw(raylib::Vector3 pos);…
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Hello, I would like to settle a name conflict between this repository and [my own, of the same name](https://github.com/eutro/racket-raylib). Both of us have the same repository name, but more importa…
eutro updated
2 years ago
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Ótima engine! Parabéns pela iniciativa.
Gostaria de contribuir com o projeto e notei que atualmente utiliza allegro 4 que infelizmente nao é compilável com Mac M1/2 com processadores ARM e surgiu u…
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raylib has some checking functions inbuilt, like isFontReady, IsImage, IsTexture, etc. Using these and maybe some extra we could validate a lot of function's inputs "properly".
Though the raylib va…
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- [x] The issue is specific to Raylib-cs and not raylib (?)
- [x] I checked there is no similar issue already reported
### Issue description
Some example screens violate accessibility principle…
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I'm trying to build raylib-rs master (5.0.0) for armv7-unknown-linux-gnueabihf. The build fails due to type mismatch between u8 and i8. I guess this is the same issue as described here: https://github…
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Can haz composer require Raylib???
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Hi. I am unable to build any of the samples on macOS 10.15.7.
```
cd samples ; cargo run --bin logo
...
CMake Error: The source directory "./raylib-rs/target/debug/build/raylib-sys-a48f350d7ec51…