-
Our goal is to make it simple, so let's define defaults that look good and are performant. Advanced developers (or users with specific needs) can turn to three.js.
A simple version (recommended by …
-
Find the white and yellow lane lines in an image and convert them to obstacles on a grid in the world frame of reference.
**Acceptance Criteria**
Inputs
- Left/Right camera stream without shadows…
-
So, I've been refactoring and adding new features to the **ConverterApp** all Sunday. I haven't committed all my changes to my fork yet, and it'll take me awhile to commit everything properly.
Not …
-
It should be easy to add a new layer for 2DFilters using the normal data of the scene, this would allow us to create Screen Space Reflection 2Dfilters. Right now the texture and normal data are sent t…
-
I have a question/feature-request about the optimalisation of shaders within ThreeJS. After a quick look, I've noticed that the shaders are build from string on runtime. After this build the shaders a…
-
reproduce:
open this scene https://appcreator.3d.io/JugHaX?m=e
on this device (or similar)
result:
shadow is only shortly visible before lightmap gets applied ( see screencast )
[lightmap-sha…
-
While game is paused, allow time warping. Return to previous time when game is un-paused.
Also, auto-pause when time warping (so I don't have to manually pause prior to time warping). Un-pausing wo…
-
After numerous reports of users complaining about the midnight rushhour i've been snooping on my people. I also have a heavy midnight rush hour. in an effort to limit it, I reduced nightshift and 2nd …
-
**Hi,**
Just tried to install cmus on my machine. First via repo, which didn't work, and then straight from here.
Linux kaffe-noc 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt20-1+deb8u1 (2015-12-14) x86_6…
-
Hi,
Thx for the work acomplished on Unity3d expoter.
I have tested with this free asset : https://assetstore.unity.com/packages/3d/vehicles/land/interactive-classic-car-1955-pbr-3-styles-61925
a…