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- Harmony version: commit [`bd4300ffbc651aeea8e625606645d90021cad83a`](https://github.com/StarArawn/harmony/commit/bd4300ffbc651aeea8e625606645d90021cad83a)
- Active Rust Toolchain:
stable-x86_64-ap…
A-R-M updated
4 years ago
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Please, add LWRP compatible shader example
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In Windows I have a GUI to convert STEP models into OBJ models, for each converted model I want to add an interactive preview to edit the model before saving it.
To create the GUI I used PySimpleGU…
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Errors & warnings in the HDRP Shader for Unity 2022.3.4f1.
Shader error in 'Decalable/HDRP/Lit': 'GetDecalSurfaceData': cannot implicitly convert from 'float3' to 'struct FragInputs' at line 552 (…
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internally review all api's for default hidden internal error fall back shaders
Some users have reported problems making builds and missing flags for fallback shaders
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Now that the [MaterialX Web Viewer](https://academysoftwarefoundation.github.io/MaterialX/) is available for quick validation of MaterialX content in the browser, an especially valuable next step woul…
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One of the stickier points is how to handle robust dynamic memory. The fundamental problem is that the pipeline creates intermediate data structures (grids of tiles containing coarse winding numbers a…
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## Description
SSBO's in OpenGL should allow (to the best of my knowledge) to retrieve data back from the GPU into CPU Memory. However, this is not currently supported by Panda3D.
Suggestion: Add a …
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When I try to use a graph that uses the Gather operator, I get the error: `Failed to compile shader: ERROR: 0:87: '' : array size must be greater than zero`.
I am not sure if this is an issue with …
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see https://docs.unity3d.com/Packages/com.unity.shadergraph@10.7/manual/Dielectric-Specular-Node.html
**ASE has shader function "Dielectric Specular"**
however ASE master input block may need to …