-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
Houdini provides a mechanism for converting Houdini attribute types to
RenderMan primvar class/types. This is done by setting the remapping in the
'Renderman' tab of the 'attribute' sop, as desc…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
Houdini provides a mechanism for converting Houdini attribute types to
RenderMan primvar class/types. This is done by setting the remapping in the
'Renderman' tab of the 'attribute' sop, as desc…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
Houdini provides a mechanism for converting Houdini attribute types to
RenderMan primvar class/types. This is done by setting the remapping in the
'Renderman' tab of the 'attribute' sop, as desc…
-
```
Houdini provides a mechanism for converting Houdini attribute types to
RenderMan primvar class/types. This is done by setting the remapping in the
'Renderman' tab of the 'attribute' sop, as desc…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…