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In every grid systems offset always applied to the left side of the block, but in Lost it's applied to the right. Luckily we can apply offset to usual side by negative value, but it's counterintuitive…
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Possible open source project? http://opensteer.sourceforge.net/
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```
Might think about adding a flocking and steering behavior system in... maybe...
```
Original issue reported on code.google.com by `pixelplacement` on 18 Aug 2010 at 4:06
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basic steering behaviors each entity can take advantage of in order to start
moving.
```
Original issue reported on code.google.com by `Szczepan...@gmail.com` on 4 Jul 2011 at 5:45
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flee & evade steering behaviors
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Original issue reported on code.google.com by `ptroc...@gmail.com` on 11 Sep 2011 at 8:53
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Hi shin10,
I'm trying to add boilds movement for the particles, just like this:
http://blog.soulwire.co.uk/laboratory/flash/as3-flocking-steering-behaviors
two main feature are:
- boilds will chase …
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define standard steering behaviors
```
Original issue reported on code.google.com by `ptroc...@gmail.com` on 22 Sep 2009 at 6:49
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```
Might think about adding a flocking and steering behavior system in... maybe...
```
Original issue reported on code.google.com by `pixelplacement` on 18 Aug 2010 at 4:06
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Implement creature control. I believe that this is how these things work. We should be able to call these walk, run, hit1, hit2 etc and the control, well, controls the creature. The data is in Creatur…
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```
basic steering behaviors each entity can take advantage of in order to start
moving.
```
Original issue reported on code.google.com by `Szczepan...@gmail.com` on 4 Jul 2011 at 5:45