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The current 128 bit limit on expression parameters is insufficient to allow for combined eye and face tracking with reasonable fidelity and needs to be signficantly increased to accommodate for this, …
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This will serve as the design issue for the main character, user of the 'megasword'.
Will update as appropriate.
The idea of using the ears from #1294, but with the existing character design, was …
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### Is your feature request related to a problem? Please describe.
When the hips are pulled downwards a little too far, the head stops staying in it's location and gets pulled downwards. This sometim…
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**Describe the bug**
With the introduction of the `/avatar/config` parameter, VRChat will send the filepath of the loaded avatar as an OSC message. If this character falls outside of the standard 8-b…
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**Describe the bug**
When loading a "build and test" avatar with OSC enabled, the OSC mapping is not generated.
**To Reproduce**
Steps to reproduce the behavior:
1. Enable OSC in-game
2. Load a…
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### **Describe the bug**
Clicking "Import datases and text files" does nothing.
### **Questions:**
- Which version of VRChat are you running?: Latest
- Are you using the latest version of Fav…
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how do i fix this? just installed vrchat on my pc and installed melonloader and this but i cannot search avatars. thank you!!!
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CONTEXT
Right now we are using characters we exported with a skeleton from the Reallusion pipeline. These avatars have matching animation and support blend shapes. However, adding avatars of differen…
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Right now, there's a gap in our protection.
While we have figured out where in VRC's avatars are *downloaded* from their server, we don't know where they're *loaded into memory*. This is a cruci…
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I'm not sure if I'm doing anything wrong, but it doesn't seem like any of the `/avatar/parameters/OscTrackedPos{X,Y,Z}` parameters are sent to vrchat. The box on my hand rotates when I rotate *either*…
Gosha updated
2 years ago