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This is another kind of example that would be very useful, specially for people learning the bgfx pipeline.
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thanks for responding.
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### MAME version
0.271
### System information
GNU/Linux 64bit, kernel 6.11-9 (Debian Testing), direct ALSA sound (no PulseAudio/PipeWire), Intel XE GPU with latest stable MESA.
### INI configurati…
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Does bgfx support multiple device creation?
I'm talking similar to DirectX11/12 device concept instead of OpenGL one.
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GitHub's markdown allows for single-column tables.
| My Header |
|-----------|
| Item A |
| Item B |
| Item C |
Written as:
```
| My Header |
|-----------|
| Item A |
| Item B…
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Writing a fragment shader that reads a msaa depth buffer. Shaderc appears to be translating texelfetch incorrectly, it adds a superfluous argument when a sampler2DMS is passed
`../../../src/rendere…
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https://developer.apple.com/ios/whats-new/
> Apps built using OpenGL ES will continue to run in iOS 12, but Open GL ES is deprecated in iOS 12. Games and graphics-intensive apps that previously use…
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To support metal's memoryless render targets, maybe we should add a new BGFX_TEXTURE_RT_* flag to match [MTLStorageModeMemoryless](https://developer.apple.com/documentation/metal/mtlstoragemode/mtlsto…
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I just updated to latest changes in master and I'm now getting a crash when initializing OpenGL renderer.
The crash happens inside here :
At line 2153 RendererContextGL::init when checking for mip…
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There are several problems with the current capture implementation for video recording:
1. The lack of buffering, glReadPixels will block anyone that reads the memory, that probably should be done …
pplux updated
7 years ago