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```
computer-graphics-bounding-volume-hierarchy-master/distances.cpp:9:
computer-graphics-bounding-volume-hierarchy-master/visualize_aabbtree.h:135:5:
error: reference to
non-static member …
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I would like to add additional latitude/longitude points after initialisation. Now, I need to create a new index when I want to add more points to the array.
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Update: First sample scene was made from artistic perspective and not displays issue really efficent,
For better and cleaner example please see the https://github.com/godotengine/godot/issues/40059#i…
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hi,
ive used many game engines in the past, not often used phys but ive some basic understanding of the pengines "apis". given that ive some questions.
i know its not bepu-specific but i hope u can…
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Just out of curiosity, is there any metrics that this library can calculate that indicate the quality of the generated BVHs aside from the traversal performance? Perhaps like the accumulative amount o…
ghost updated
4 years ago
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Request add Frustum function named containsSphere.code like this
```js
function (sphere) {
var planes = this.planes;
for (var i = 0; i < 6; i++) {
if (planes[…
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![bfe07d6397d2babab1d00cf2151ae83ec3ef563e](https://user-images.githubusercontent.com/2598904/72407788-a71de900-372e-11ea-96ac-dcce7ef4c19d.jpeg)
The cube on the right is acting weird when rotated. F…
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The goal is to automatically generate content for this document:
https://github.com/metanorma/iso-10303-2
The target files we want to generate are:
1. https://github.com/metanorma/iso-10303-2/b…
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I have built a VR application similar to [WebVR-Vive-Dragging](https://threejs.org/examples/#webvr_vive_dragging) that allows to interact with numerous 3d objects using VR controllers. This means that…
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Currently we are using a binary tree as our bounding volume hierarchy. For each ray hit detection, we would have to construct construct/renew our entire bvh. This ticket marks our attempt to implement…