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hello, I'm trying to use my own data for training. I notice that there is a FBX importer in header AI4Animation/importer.
When I import my fbx files in unity, the actor moves normally . but as i fol…
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|--------------------|----|
| Bugzilla Link | [PR46865](https://bugs.llvm.org/show_bug.cgi?id=46865) |
| Status | NEW |
| Importance | P normal |
|…
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I used to work on Mechcommander Omnitech. I had issues, though, with the importing of animations, as I work mostly in Maya, not Max. If you can get me Bone support for animations and get rid of awful …
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Thanks for the awesome work!
I downloaded the DnD Group Gesture Dataset, and found the bvh files may have some problems. When I opened them with blender, the gestures didn't show up properly.
Do…
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Hello, I have been trying the web version to visualize some BVH files, and I think i found a small bug when the parser tries to parse floats with exponents that have 2 digits in them. I append an imag…
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Seems the one you are using is abandon: [ashawkey/raytracing](https://github.com/ashawkey/raytracing)
I couldn't find a way to build it
Also could you please also upload the config files for runni…
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Hello, I am not familiar with the processing of BVH data and would like to consult with you. Do you know how to unify different BVH files into the same hierarchy? Can it be achieved with the bvhio you…
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We have an interesting situation in the name of this project containing what looks like a version string: Ruth 2.0. Historically the releases have been labelled RC1, etc, which implies not having an…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior:
When we do farm render, deadline errors out in spite of image files being created in the cor…
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**Describe the bug**
When creating ParallelMeshBVHWorker in a Vite environment, I encountered an unknown error. Later, I found that the same error occurs with GenerateMeshBVHWorker. I investig…