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I'm using library (flecs) with API like
ecs.system()
.each([] some lambda
And haven't found way to specify that `const` in template call to system()
Which, I believe, cannot be deduced fro…
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Hi,
after importing the dll from the Artifacts section in Unity, I am getting a lot of errors related to NotNullAttribute:
```
Library\PackageCache\com.unity.services.core@1.4.2\Runtime\Core.In…
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flecs::entity position = world.component("Position")
.member("x")
.member("y");
//.member("z");
flecs::entity velocity = world.component("Velocity")
.mem…
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```
$ gcc -c flecs.c -Wall -Wextra -Werror
flecs.c: In function 'win_thread_new':
flecs.c:19186:18: error: cast between incompatible function types from 'ecs_os_thread_callback_t' {aka 'void * (*)(…
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Tag components ( Empty structs ) do actually consume 1 byte per instance and are actually being allocated in each chunk.
Instead we could just ignore them, however this means that that some query lik…
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## Description
These are some systems that should be prioritized heavily for conversion to ECS/refactoring, since they interface with lots of other things:
- [x] Alerts (#5559)
- [x] Actions (#67…
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**Describe the problem you are trying to solve.**
I'm trying to create a system that uses `ecs_iter_set_var(it, 0, ent)` before iterating to set the (implied?) `$This` variable, thus specifying which…
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how to support fixed-point number gracely?I want to ensure calculate consistency in different devices.
especially when i use flecs-cs, one decimal both stores in c and c#.
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I have a C99 project using flecs and the code is spread across different implementation .c files.
I noticed that when I enable ASAN and use ECS_DECLARE and ECS_DEFINE, suddenly something different h…
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**Describe the bug**
_::type_name() is not thread-safe, that will cause memory error!
**To Reproduce**
`
#include "flecs.h"
#include
#include
namespace compon…