-
```
OK, no actual code yet. I just wanted to air some ideas about efficient
line-of-sight (LOS) and field of view (FOV) calculation.
With hundreds of units on a large map LOS could be a bottleneck. …
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Line 31 begins:
```
if (clearBefore) {
var b = this._options.border;
this._context.fillStyle = bg;
if (this._options.tileColor) {this._context.clearRect(x*tileWidth, y*tileHeight, tileWi…
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i have a function that's meant to take a timeseries file and mask file, resample the mask file to the FOV of the timeseries data (they are both aligned) and then extract time series. but i'm having so…
satra updated
8 years ago
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When peeking around corners, your character is exposed to the enemies, at the moment you exit the look around mode. There's a visual anomaly too.
How to reproduce, place an enemy turret following the…
Sheco updated
9 years ago
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@chrissnyder - can you add some of the links(API calls) from the source pages of original PH to PH2 Talk for Kepler field stars eg http://www.planethunters.org/sources/SPH10002911
Specifically the Ke…
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implementation of FOV algorithms allowing semi-arbitrary vision constraints
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Just to let you guys know I'm doing more work on the monsters.
@Wesleywerner: I like the config file a lot, also the unit test script is a very good idea. Good thing you pushed all that work in :smil…
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Hello, I create fov map and fill it parameters as follow
```
fov_map = rlfl.create_map(self.current.width, self.current.height)
#iterate over x, y and get tile
if tile.block_los:
rlfl.set_fla…