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I am having a compilation issue with your module. Here is the error:
[Initial build] ←[94mCompiling ←[95m==> ←[93mmodules\godotsteam\godotsteam.cpp←[0m
```cpp
In file included from modules\godo…
ghost updated
3 years ago
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Godot Console Error:
ERROR: Class SteamServer already has a method getSubscribedItems.
At: core\class_db.cpp:1245
Version:
https://github.com/Gramps/GodotSteam/releases/tag/g332-s151-gss12
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Hi! When I trying to run my build it crashes with: `"Parse Error: Identifier 'Steam' is not declared in the current scope."` but Steam singletone is found. What should I do to fix that?
![0](https:…
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Thanks.
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The latest release fails to build on Linux (specifically Pop!_OS 18.10). Here are some errors printed to console.
```
[ 25%] Compiling ==> thirdparty/mbedtls/library/threading.c
modules/godotsteam/…
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### Describe the project you are working on
Ever heard that every programmer is lazy so he wants to automate everything? that's it!
This will be used in absolutely every project.
### Describe the …
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I'm curious why you chose not to expose the leaderboard handle in the GodotSteam API in the same way that the standard API did. I have multiple leaderboards, and the presumption that there's only one…
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Running the method getMostAchievedAchievementInfo causes game to crash. No error message is given.
Godot Version: 3.3
GodotSteam Version: master
Steam SDK Version: 1.51
OS: Pop!_OS 20.04 LTS
…
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I was trying compile the new godot 3.3.1 and I found that error, and the problem is on godotsteam.cpp file line 9429 its duplicated from the line above.
should be: ClassDB::bind_method(D_METHOD("clos…
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I am not sure if i have made a mistake in thinking or if it's really a bug in the code.
I have tried my hand at client authentication via Steam [(see: P2P or Game Servers)]( https://partner.steamgame…