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I pretty much use FiraCode system wide. In my terminal, all my GTK programs, even Steam itself. Almost all Steam games support FiraCode, except one. That game is SvenCoop.
FiraCode works in traditi…
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In CS you can use HTML to build colorful and very interesting MOTD windows.
In HL there is not. If you try to put HTML code to motd you just see html markup tags in the MOTD window as just text.
I wo…
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* Steam client version (build number or date): July 8 2019
* Distribution (e.g. Ubuntu): Arch
* Opted into Steam client beta?: [Yes/No] Yes
* Have you checked for system updates?: [Yes/No] Yes
S…
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Actual behavior:
OpenGL games do not appear to be compatible with the Ambilight layer when in full screen mode. Any changes in the currently displayed image do not appear on the RGB device. Window mo…
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I know there have been a lot of issues opened about sensitivity problems, but this is quite different. In Goldsrc games, it seems that my sensitivity is off my 2 inches. I use an Intellimouse 3.0 whic…
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I update OpenAL from master regularly, almost daily. I noticed recently CS1.6 had been crashing. I thought it was an issue elsewhere, until I put my custom “asound.conf” in the /etc directory to disab…
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Tested with latest binary release and macOS 10.14.2
Where can I get the required 32-bit SDL2?
I can't build 32-bit SDL2 with current Xcode because i386 arch is deprecated now by Apple.
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HL1/CS already has some sort of anti-speedhack code, but it doesn't work correctly. All it does is making the speedhacker lag once a while.
As you can see, this was added a very long time ago:
Half…
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I've bound a key to "toggleconsole". I am not able to open the console on/off by holding this key in the main game menu.
I can get the console to open on game start by adding -console in the launch p…
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Since the time when you tried to add some slowdown on crouch, longjump module is not working anymore on cs1.6 (seems to work on condition zero).
So, pickup a longjump in a map makes the icon being sho…