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This is just a small idea/proposal to use [Turf.js](https://turfjs.org/) in the project for performing geospatial operations on GeoJSON data.
Turf.js provides a wide range of geospatial functions th…
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Even with a normalized API, underlying LLM's capabilities vary from one model to another, and often from one provider to another.
For that reason, it would be very useful to define a set of "capabili…
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## Bevy version
0.15.0-rc.3
## Relevant system information
AdapterInfo { name: "ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Max, Unspecified Version)", vendor: 4203, device: 0, device_type: Integr…
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# Question
> Reason lets you write simple, fast and quality type safe code while leveraging both the JavaScript & OCaml ecosystems.
But what this exactly means?
Is Reason compiled to native or …
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![image](https://github.com/user-attachments/assets/093a28b8-1683-4931-be64-b8eb48eb0fc7)
node version 20.11.1, koffi version 2.9.1, how can I solve this error..thanks
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### Description
As requested in [issue 10095](https://github.com/quarkusio/quarkus/issues/10095), a feature request to track supporting native transport in native executable.
Actually, it's not po…
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Plans/applies can fail often due to temporary reasons like bad network connectivity or whatever. I would now go on and implement some retry directly as custom workflow, but i think it would be great t…
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I'm trying to add this library to my react native project, but I'm getting this error when I try to run on android:
```
Execution failed for task ':react-native-fast-tflite:buildCMakeDebug[arm64-v…
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Hi there!
I tried release version 3.02.00 and it generally works, but for some reason it doesn't detect DLSS on my RTX 2070 Super.
```
[Fri Nov 8 19:42:53] [info] [DLSS] Upscaler backends detect…
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### Describe the project you are working on
I am currently working on a remake of a Dreamcast title, a console that natively supported OIT. Many of the assets in this game are designed around that fe…