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Hi,
Many engines reimplementations of 320x games nowadays implement scanlines, and games look awesome like that.
Coud you please implement the tv2x scanline method used by scummvm? It works nice a…
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- [ ] Adjust release version of plugin, so that about dialog shows 2024.0 instead of 0.0.0
![20240726_about_adapt_version](https://github.com/user-attachments/assets/c0e56ab1-7ffd-4edc-8d77-06efa129b…
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## Bevy version
0.13
## What went wrong
I'm not sure how to describe this. If you have a 9-sliced node it seems to have different apparent widths based on the height of the node.
In this i…
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There are some issues with rendering performance. Ie. there is a noticable lag between entering text and the cursor position.
This might be solved by porting to [SkiaSharp](https://github.com/mono…
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### Prerequisite
- [X] I have searched [the existing and past issues](https://github.com/open-mmlab/mmyolo/issues) but cannot get the expected help.
- [X] I have read the [FAQ documentation](https://…
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### Prerequisite
- [X] I have searched [Issues](https://github.com/open-mmlab/mmdetection/issues) and [Discussions](https://github.com/open-mmlab/mmdetection/discussions) but cannot get the expecte…
Acuhe updated
11 months ago
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I'm working on a dotnet SDK for openchain which is a reimplementation of the javascript sdk.
I have been using this package https://github.com/openchain/openchain/tree/master/src/Openchain.Abstract…
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Hi,
`np.heaviside(x1, x2)` (https://docs.scipy.org/doc/numpy/reference/generated/numpy.heaviside.html) does not seem to be supported in `no_python` mode.
I would be very interested to see how it…
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I think that using existing logging methods from the ecosystem could be beneficial as we could avoid reimplementation of specific loggers or adapters in this repo.
I'm proposing moving to [`purescrip…
paluh updated
4 years ago
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Hi @Yuliang-Zou Thanks for sharing the code for the reimplementation. I wanted to replicate the results as mentioned in the paper. Is it possible for you to share the code changes required for 2 frame…