-
Hi Sam,
Are you interested in extending this package to EDF files? I have taken an initial step in my fork, but if you think its outside the scope then Ill move it somewhere else.
-
I'd like to see USB-Audio Class 2.0 (UAC2) support
Advantages:
- Lower latency on MCU's with USB 2.0 High Speed support
- Increased channel count & higher sample-rates/bit-depths
- More flexible…
-
I'm sorry to be a bother, but I'm conducting tests with the library and have encountered some additional issues. When I send the framebuffer with an image or a series of frames from a video converted …
-
Hi all!
As I've taken my notes in English (and everything is becoming quite technical), I am adding his as an issue to github, not the the OBS forum:
We are currently trying to build some OBS **…
-
Partially curious how difficult it would be to add the ability route audio into and out of Unity via NDI.
For case scenario, I am attempting to use unity as a scene composer. The goal is to have Mu…
-
### Branch/Tag/Commit
main
### Docker Image Version
nvcr.io/nvidia/pytorch:22.09-py3
### GPU name
V100
### CUDA Driver
Driver Version: 450.80.02 CUDA Version: 11.8
### Reproduced Steps
```…
-
There are better chips available for future versions of PSLab. One recommendation is LPC43S70FET256: 32-bit ARM Cortex-M4 + 2 x M0 MCU; 282 kB SRAM; Ethernet; two HS USBs; 80 Msps 12-bit ADC; configur…
-
# Current state of chunk 3
The current sample chunk type (tag 3) requires at least one branch per sample (2 for string samples) so both the Python and Matlab implementation require compiled extensi…
-
### Describe the bug
When playing the mp3 track obtained with the command below, I notice that every few seconds, a portion of the audio is empty and/or skipped. It almost seems like the segments o…
-
*Related to https://github.com/godotengine/godot-proposals/issues/1144.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…