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Colocar o GameResources gerenciar os caminhos gerados pelo A*, associando a cada entrada um tilestamp que deve ser atualizado. quando o mapa for modificado. O indice para acesso ao caminho no gamereou…
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Improvements to split grid in the future:
- Add support for split grid + multi-shift. It should be straight forward.
- Add support for split grid when the number of sub-partitions is not equal to th…
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Consider the following parser
```
#include "argparse/argparse.hpp"
int main(int argc, char** argv)
{
argparse::ArgumentParser parser("main");
parser.add_argument("--a").nargs(2, 3);
…
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Hello
I was making some memory leak checks of my code using Valgrind and I tracked some bugs in the library. In this [line](https://github.com/fzi-forschungszentrum-informatik/gpu-voxels/blob/ccf3b…
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Test coverage here is pretty abysmal. Filing a bug to record that it should be improved.
The stdlib has some tests for `Arc` functionality we could borrow in https://github.com/rust-lang/rust/blob/…
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Here is a checklist for cleaning up the Renderer class:
We'll do for sure:
- [ ] Move to smart pointers instead of raw pointers
- [ ] clean up things relating to RenderOp::m_FramesLeft as that's not …
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Currently in code there is no consistent strategy for creating new objects wrapped into smart pointers. Is it recommended to use make_shared, make_unique utils to gracefully handle exceptions upon obj…
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In the [__recent commit__](https://github.com/KingPEPSALT/ImForge/tree/24786050c4972409fdea8aabac860f9feda5cfaa), a better, idiomatic callback system was implemented. This callback system, however, is…
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Hi everybody,
I have implemented a weak version of intrusive_ptr. The basic idea is that the destructor call and memory deallocation is performed independently. Destructor is called if use_count = …
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(this is not an issue but just some feedback)
So nice to see a cross platform version of the DAE educational 2D engine!
The code looks amazing. Some tiny remarks:
- `SoundStream` and `SoundEf…