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```
When the state is marked as dirty with markAllStateDirty, ANGLE resets the
applied shaders to NULL however it does not unbind them from the D3D11 pipeline.
Hence ANGLE is tricked into believing …
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Methods like `command_encoder_copy_texture_to_buffer` do check that `ImageCopyTexture::mip_level` field of their `source` and/or `destination` parameters is valid for the relevant texture, by calling …
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https://www.khronos.org/opengl/wiki/Pixel_Buffer_Object
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NASA Worldview uses a processing step where a transfer function is applied to each tile to support changing color maps on the fly. From Ben King:
> We first create an object that maps our default co…
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Hi, here is my proposal for how we can transfer all graphics-related tasks to the render-ng library.
1. We need to change **rv_init** to accept a window context handle (provided by SDL; we can prov…
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Beginning with 2f5fe79935e1f5350f9e487625343a8f27b165d3 ("chromium: update to 110.0.5481.77") , chromium does not output anything on iMX8MM/MP anymore (pure wayland environment).
Removing `--in-pr…
ensc updated
7 months ago
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i got this working, and it did work okay, but it's actually extremely slow. about an hour to generate an image (the same as the slow artistic style networks). would you have any idea why?
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Hi.
I've been looking for a way to start encoding d3d11 texture on QSV encoder using ffmpeg lib. So far I have derived qsv device from d3d11va device and also mapped the frames from d3d11va to qsv. H…
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I am wondering if it is possible to transfer all the face motion to the destination but NOT the turning of the head. That is, the result video would always be looking straight ahead regardless of wha…
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Hi all.
Is it possible to make same but with sound/voice? For example make speech from 1 person be likely the other.
Waiting for any kind of discussion here.
Thanks!