-
Please only add your word to the title. Just click "Submit new issue". You don't need to do anything else :D
-
Hello, I tried fine-tuning the model on a new mesh sequence (~4000 frames). These were flame vertices (5023 x 3) so I just modified the D1 json files to point to my data and I changed the template me…
-
**Description**
The Very Good Flame Game template should only generate platform directories when certain flags are given for those platforms.
**Additional Context**
Original Issue reported by…
-
We would definitely benefit from some benchmarking and profiling of the current code, to find bottlenecks and choke points. This issue will keep track of them.
Here are some suggestions of things t…
-
The first time i launched tf2classic i could see what i assume is the old flame particles from the early versions of tf2.
Now i dont see the flames when using pyro on some servers and in others i see…
-
I can't seem to find Flame Shock as a debuff option in the mod. Am I just missing it or is it not there?
Thanks!
-
It's common to add attachments from other animations. Flame is already a scene-like graph through Components. Add support for this.
-
Using the latest version.
kubectl flame authz-7b995986b4-xddkf -n test -l java
Verifying target pod ... ✔
Launching profiler ... ❌
pod failed
when i look into the pod logs i see this.
kub…
-
### Description
When investigating a profiling run you need to drill down through a lot of nested method calls to see details because there are so much data.
It would be nice to be able to gener…
-
The default setting to make the flame-graph are pretty good, but it would be nice to be able to flex them. Things I'd like to be able to do:
- Adjust the size of the output svg
- Remove some layers …