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- [ ] Add more than two colours
- [x] Fix float sliders
- [ ] Add scaling as a shading attribute
- [x] Toggle between spherical and cylindrical billboard rendering
- [ ] Bezier curve interpolatio…
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I can't figure out which devirtualization cases are implemented at the moment of .NET Core 3.0 RC. Here is a quick and dirty example of some common (for me at least) use-cases:
```csharp
namespace…
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Camera is slightly janky upon respawn.
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- 正经玩意儿咱是一个不搞啊~ 第一种方案没闹出来,但是按理来说应该可以,似乎问题在于blit半透明结果到相机不太可行,开个issues有空再看看........
1.尝试在render feature中blit
```csharp
var cmd = CommandBufferPool.Get("blend cmd");
using (new ProfilingSco…
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**Describe the bug**
```
══╡ EXCEPTION CAUGHT BY WIDGETS LIBRARY ╞═══════════════════════════════════════════════════════════
The following _TypeError was thrown building watch_widget_caaxye$1(dirt…
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Dear authors,
Thanks for the recent updates. But I still encounter errors in "1_1_Statistics_all_samples_using_txsim":
1. AttributeError: module 'xb' has no attribute '_combined';
I then follow…
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Good day.
I'm currently using this plugin to generate forest patches. It seems like it's working alright, except for when you accidentally nick a slope of a mountain - then we get 90 degree trees.…
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Would it be possible to implement a 'follow cam' style camera movement?
So rather than 2 inputs controlling the camera and the player movement i.e. (mouse and WASD keys) or (left and right thumb st…
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## Description
When a player is controlling an item with relayed input movement (e.g. a mech), rotating the camera results in odd angles and movement.
**Reproduction**
1. Spawn a Ripley.
…
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### Description
I've got SKSL working well, except for that I can't seem to find a way to make SKSL 'sample(shader, uvCoord)' to 'interpolate'.
From the Skia online docs, they advertise a method…