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Thank you for Hatch--I love it! Here is an idea for improvement that has been on my mind:
It would be nice to include a command within Hatch to generate SPDX-compatible software bill-of-materials …
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### Description
It seems that the HTML only compiles the main text without the supplementary materials that are part of the submission.
### (Optional:) Please add any files, screenshots, or other in…
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1. Combine all the DEM processing steps into a single HPC job
2. Consider integration with OOD to enable job submission to the batch queue for larger watersheds instead of waiting for the CyberGIS Co…
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## Why
I deploy multiple machines (both machines that run the Tailscale client, but also a machine that runs the Headscale control server). I want to automate the registration of clients to the con…
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Migrating to Material Components (a prerequisite for Material 3 #4674) offers a consistent design language, access to new components, dynamic theming capabilities, improved accessibility, ease of use,…
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### Contact Details
johnnyripperak47@gmail.com
### What happened?
I tried using this package in my project but some errors occurred so I forked and tried to understand using the example app given
…
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Hi I was attempting to create an Advanced Dynamic texture for GUI elements that uses a PBR rather than standard material. Unfortunately, nesting the advancedDynamicTexture within the pbrMaterial node …
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Hi,
It would be great to have script to name material tag from its material name :
![image](https://github.com/aturtur/cinema4d-scripts/assets/77547152/ca2328c0-5e47-420e-88c6-bc26793554bd)
Als…
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### Description
I want to render my scene for reflections. For that I want to replace all materials with simpler variants. Currently the only possible override is `scene.overrideMaterial`, but some…
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Here's an implementation I found working you can add to your tutorial:
- ChunkBase.h:
![image](https://user-images.githubusercontent.com/106384472/175832039-30fb48a7-510e-4ddc-ae92-2693c89c73f6.pn…