-
Currently OpenJKDF2 only supports SSAA, by changing the underlying framebuffer size (and all of the intermediate FBO sizes) before drawing to the window. This has some issues at higher resolutions due…
-
**Godot version:** 3.1 64b
**OS/device including version:** Linux 64b, GTX 1070 (proprietary drivers v418)
**Issue description:**
Here is an example: ![](https://i.imgur.com/pDp…
-
When displaying a mesh with texture using `Mesh3D::with_albedo_texture` it is not possible to select the texture sampling strategy. It looks like some interpolation like "linear" is used. This makes i…
-
Whenever I try changing the LOD bias for my sprite texture, the animation sprite's UV location changes equally - makes animated 2D pixel sprites almost impossible.
**Edit.**
Oh, & another thing - …
-
So, the short grass and some other block textures are having weird bugs
![bug_3](https://github.com/Steveplays28/blendium/assets/85943668/a4525ba3-b4f2-4f90-9a97-41c3f1e72c27)
![bug_2](https://githu…
-
Also have a query for high level capabilities (present mode , max aa, max mipmapping, max memory, etc).
Things to include:
* [x] Present Mode/VSync
* [x] AA mode
* [ ] Stencil enable
* [ ] Uti…
-
```
Looks like this was never implemented properly, it results in blocky artifacts
as if the image was point sampled. The resize functions were designed for
mipmapping and that was never tested.
```…
-
### Your GTNH Discord Username
timeconqueror
### Mod Version
Commit 996b3df9cbdab42f6a5dc40cf80b635b1bf9adef
### Java Version
Java 17
### Graphics Card Vendor
NVidia
### Bug Re…
-
Grass rendering error
![2023-01-23_14 19 42](https://user-images.githubusercontent.com/123386875/214068721-0a5633d7-fdf9-46b2-b663-eae5cf419a3e.png)
![2023-01-23_14 19 55](https://user-images.gith…
-
The result in the sketch window seems visually inferior to what should be expected. Tried increasing the `cubemapSize` variable, doesn’t seem to make a difference. Tried setting texture sampling to li…