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If a client-side physics sim is started up, it completely wrecks the streaming. I believe this is because entities are streamed in as-is (just their current translation data) and nothing is sent into …
Mavor updated
11 years ago
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I did this in [MMO](https://github.com/rosshadden/MMORPGKTHX/commit/18ee062a51b6bc051c62555d908a420ef4b3f0c8) or [old-engine](https://github.com/rosshadden/old-engine/blob/master/ink/js/engine/viewpor…
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I did this in [MMO](https://github.com/rosshadden/MMORPGKTHX/commit/18ee062a51b6bc051c62555d908a420ef4b3f0c8) or [old-engine](https://github.com/rosshadden/old-engine/blob/master/ink/js/engine/viewpor…
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This is a clear sign the engine needs reworking. It can't handle too many players. If some players are removed it runs fine. Now would be the time for suggestions on how to separate the engine from th…
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Hello, my name is Daniel Vidmar. I recently started a project of a 2d mmo engine. I was wondering if I could use tiled-java for it. However, I want to remain closed source so I came here to see if you…
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I see some dudes remove themselfs from players list to take a rest and come back with full health. I could also go this way but I thunk it should not be possible to leave world during the game. Should…
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As it stands right now the reputation is quite linear, and it won't really reflect your current activity compared to the rest of the community.
I suggest a more complex system to use as reputation wh…
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Created a few mock users with spaces in their user name. This is allowed in OpenFire, and to make sure it wasn't just a bug with OpenFire, I used their client Spark to test them out. It is a valid use…
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In particular: figure out how shadowcraft-ui is exporting data (I think its cjson at this point), and write something that will parse it out and build the objects we're expecting.
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nefD -
1. get copy of zzt from ryan's site and create github repo
2. dig into source code and add comments (we dont need comments for every line of code, or even every method, but we should have comm…
Marak updated
14 years ago