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The goal with tree-shaking here is I should be able to import a class from `'three'`, and only get the classes needed. In my test bundle importing only `Vector2` is producing a 295 KB (uncompressed) f…
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Hey,
I was wondering if that library could be reused or transformed in some way to compute the size of Threejs geometries, particularly caps on clipped meshes.
This demo shows LineSegments created …
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**Describe the bug**
When using the package as per example in the repo, it crashes cause WebWorker isn't generated/compiled correctly.
**To Reproduce**
Steps to reproduce the behavior:
1…
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Is it possible to use the library for CSG similar way as was done in [CSG.js](https://github.com/evanw/csg.js/#implementation-details)
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![image](https://user-images.githubusercontent.com/734200/174225376-456a5cca-43c3-4d92-9e8b-83b38acad455.png)
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![image](https://user-images.githubusercontent.com/734200/174218970-3208c188-eec5-407e-baea-45b461b92d58.png)
```js
brush2.position.set( - 0.27300968690619787, 0.5329319712626078, 0 );
brush2.s…
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![image](https://user-images.githubusercontent.com/734200/174447906-30de5355-3d7c-4838-a519-9556f79fa94b.png)
Looks like it's due to a splitter issue, probably
- brush1 complexity: 0
- brush1 s…
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Thank you for this amazing package. I am using the `characterMovement` example as the base for a custom character controller and currently looking at ways to optimize the collision loop, especially wh…
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**Describe the bug**
I'm not sure if this is a bug or the expected behavior, but according to the [Three.js manual](https://threejs.org/docs/#api/en/materials/MeshPhongMaterial.displacementMap)…
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# Preamble
I'm using `web-ifc-three` in a Vue 2.x project. The setup is rather large and there are many moving parts, but I will try and take out the relevant parts in the description below.
Whe…