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From the forum https://www.doomworld.com/forum/topic/67168-crispy-doom-57-update-feb-21-2020/?do=findComment&comment=2085665
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Due to the changes made doing issue [6535](https://github.com/MonoGame/MonoGame/pull/6535), the following lines of code in Game.cs were changed from (code comments removed):
```
if (IsFixe…
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I'm running a lot of PC games benchmarks for quite a while using PresentMon to collect frametimes and so far Deus Ex: Mankind Divided in DX12 mode is the only game I have issues with. Below are two fr…
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1. Mouse still controls the menus even with novert on. Doesn't happen on Chocolate-Doom or DOS doom (with novert.com). This is kind of annoying as moving the mouse unexpectedly changes the selected op…
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Hi,
I have tried the opengl3 example binaries and compiled my it myself with VC2015 and I noticed in Win10 task manger the shared GPU memory climbing about 5MB/second.
In the screenshot, it's …
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I'm running this on Windows 10 64-bit, and disabling the "uncapped framerate" option makes the game run at about 20FPS, instead of Vanilla's 35. This happens with either setting of "Software rendering…
hfc2x updated
5 years ago
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## Description
It's not that much of a problem, but still wanna point out that the waves on the background of the XMB move quite fast if you run RetroArch on a high refresh rate monitor.
The monit…
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*EDIT: May 2017 -- COMPLETELY REWRITTEN. Now that I am an Invited Expert to W3C Web Platform Working Group, I've edited this to remove duplication with #785 -- And to add variable refresh rate suppor…
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The Idea - is to add brief descriptions for some of Crispy's features right in Crispness menu.
Probably not all features require description, just some of them.
### Mockup
Literally it's a pr…
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Thanks for ggez, it looks great so far.
I've run through a bunch of the examples and they all seem to have the same symptoms:
* Extremely high CPU usage for such simple examples, which makes deve…