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Great initiative to build a city simulator. What do you think about using an existing game engine that takes care of the 'enginey' things, so you can focus on game mechanics and asset creation? E.g. t…
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@ashleygwilliams mentioned this in her talk today; `#[allow(bad_style)]` is a rather rebuke-y shame-y annotation on code.
While we do want people to use proper style, it's a useful tool whilst lear…
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Just thought I would put this out there so its not 'unexpected' ... Unity's plan is to support Code internally in the 5.5 release (we're talking at least half a year away). So when you select Code as …
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| Required Info | |
|---------------------------------|------------------------------------------- |
| Camera M…
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The AGPL license is strong copyleft license, designed so that **anything** copyrightable, and in particular an item used on a network such as Ruth, will always be available for free. For example, Rut…
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I did not create this i just copied and pasted it from the site here at : whitehouse.gov http://www.whitehouse.gov/copyright
Case Studies/Whitehouse.gov
http://wiki.creativecommons.org/images/…
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Please add PBS, BRDF And PBR in Godot 3.1, also, please release alpha release as soon as possible.
And these are optional features -
1. God Rays
2. Unity like material editor which supports glossy,…
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_bugsquad edit: first title of the issue was "Improve Godot editor professionalism"_
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- [ ] Purge uses of words like "*[shit](https://github.com/godotengine/godot/search?utf8=%E2%9C%9…
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Tagging @nshockey to expand this, but this is here as a reminder & place to start putting notes.
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I've seen the discussion on why `ShortMaps` defaults to string keys, and while I personally am not swayed, I can respect that it isn't my project. Frankly though, I use atom key'd maps and structs **a…