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WebVR has been deprecated from a while (https://webvr.info/)
Are you plannig to integrate the new WebXR API ?
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### What are you trying to do?
an app for sidequest
connect a quest 2 (Android) to my server (my router is Netcomm AC-1600)
i found this tutorial - https://www.wizcase.com/top-post/how-to-insta…
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These specs - https://github.com/immersive-web/depth-sensing/pull/42 are already implemented in the oculus browser.
This allows using depth sensing for occlusion.
We need to make sure we don't break…
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Is there a way to obtain a high-res image as seen in the camera of the iOS device? I'm writing a small AR sketch using webxr-polyfill and the iOS WebXR Viewer. I'd like to obtain the current image fro…
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Hi, im discovering that the webxr-polyfill is limited in features and does not include support for HitTest.
I can also see in the git history that it was supported once upon a time under an older Web…
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This library does this: https://github.com/immersive-web/webxr-input-profiles. We should do something similar.
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It would be nice to have gyro support. Flick Stick controls are becoming more popular and they can't be implemented on the web today. https://en.wikipedia.org/wiki/Flick_Stick
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We cannot run WebXR app that runs on a local server as the app do not ask permission for accessing local network.
https://support.apple.com/en-mk/HT211870
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https://immersive-web.github.io/webxr-samples/immersive-ar-session.html?usePolyfill=0
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Armory and Kha did support WebVR but I’m not sure anyone did anything with it recently so it probably degressed a little. Updating that to WebXR would be useful especially for webAR features.