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We'd prefer not to have JSFiddle links on MDN because it's hard for us to maintain this content.
Here's a list of all the places we're linking to JSFidddles (I think). Ideally, we would replace the…
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### Describe the proposed feature and its relevance to inferencing
Add IREE and Godot Engine demos
### Context or use case
How can we should the world IREE and Godot Engine is cool.
### Pr…
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### Describe the project you are working on
Mixed 2D/3D card game. But this works for any project using C#.
### Describe the problem or limitation you are having in your project
I can only debug th…
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**Task Overview:**
The goal is to remove the old hidden `scale_along_z` field from collections in the engine, which forces the engine to ignore the Z-component of scale for all entities (Game Objec…
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### Describe the project you are working on
2D adventure game.
### Describe the problem or limitation you are having in your project
In the 90's, VGA monitors often used Mode 13h, which took …
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### Idea Contribution
- [X] I have read all the feature request issues.
- [X] I'm interested in working on this issue
- [X] I'm part of GSSOC organization
### Explain feature request
Game developme…
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Two months ago I wrote [an article](https://github.com/SSYGEN/blog/issues/31) explaining why I'd write my own game engine this year, and in this post I'll explain how I did it. The source code for eve…
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Not sure if this is a material change to the image, or something in the game server itself with 1.0. It appears the server process no longer listens internally on IPv6 regardless of the `SERVERIP` env…
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We should only have one sprite of Dark Priest and just change the player color on it using Phaser game engine.
This will avoid a lot of duplicated work on the 2D version of the game, like having to…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…