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### Tested versions
v4.2.2 stable.
### System information
Windows 10
### Issue description
I think I have found a problem similar to the one listed on the link, but only for the 3D camera. the s…
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For some reason, the game audio sounds drastically slowed down and somewhat staticy as well, despite the game itself running optimally. Not sure what causes it, but it is consistent despite whatever s…
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Converted from [SourceForge issue 2936392](http://sourceforge.net/support/tracker.php?aid=2936392), submitted by nobody
3D sounds working great when you are at a some what long distance from the shoo…
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- 3D listeners require the soundFX to be mono.
- On OpenAL we use a workaround to implement Panning through a 3D emitter.
(we could probably slip the sound to 2 sound sources, but that is anoth…
nkast updated
1 month ago
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right now sounds are not based on position in the 3D world.
If something far away makes a noise (example: Door) it is just as loud as if you were right next to it. The audio does not work in based on…
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Like I mentioned in #637, some games have incorrect positional audio because of flipped axes, but there are also a couple similar issues:
- **Rotation**: some games have a rotated axis (usually 90 d…
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- 10.8.1 branch
- Ubuntu 24.04 / Pipewire
- StarTech.com 7.1 Channel USB 2.0 Sound Card
All 7.1 speakers work in when clicking Test
![image](https://github.com/user-attachments/assets/17a30d49-4…
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### Device model / 设备型号
mxiang.camera.mod11
### Component version / 插件版本
0.7.15
### HA core version / HA版本
2023.12.1
### Integrated mode / 集成方式
Automatic (自动模式)
### The problem…
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From some digging, Flax's audio systems are pretty tightly tied into the idea of requiring an `AudioSource` to play audio.
Changing this would of course be no small undertaking, but I believe it wo…
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I propose a way to place sound emitters in 3D space, aim them, adjust volume using a 3D radial shape to define the scope of the sound and level of degradation as users move away, allowing for advanced…