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Just to document it:
Rendering in No Man's Sky don't work at this moment with amdgpu or radeonsi driver correctly.
It seems to be a mix on crappy shader code and some issues with mesa.
But there is…
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### Problem Description
In general, there're many issues and feature requests that affect AI, but here I would speak about how to change the AI, because actually the AI is implemented at a _low lev…
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```Zero-K.exe Information: 0 : Checking for self-upgrade
Zero-K.exe Information: 0 : Querying default engine
Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Information: 0…
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I've created a flowchart that represents an AI player decision tree that I believe will create a decent AI opponent. I'm going to start trying to implement in code.
![freeserf_ai_flowchart](ht…
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## Bevy version
0.10
## \[Optional\] Relevant system information
```ignore
AdapterInfo { name: "Intel(R) UHD Graphics (CML GT2)", vendor: 32902, device: 39876, device_type: IntegratedGpu, dr…
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```Zero-K.exe Information: 0 : Reseting configs and deploying AIs
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting…
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The current process of randomizing identifies each ingredient with a "depth difficulty".
Each recipe has a list of "Depth difficulties" that it needs and the randomization process randomly picks a …
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```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/…
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So I feel we need a deeper weapon / addon rebalancing.
First I think we should agree/discuss on the basic: what choice the player can make in engaging, and how this could drive synergy with the wa…