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There are a handful of STM32 peripheral registers which have different behavior depending on the byte width of the load or store instruction. The ones I've encountered are the [SPI DR](https://docs.rs…
dlaw updated
4 months ago
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I'd love to make an API call to get this data so I can display it on mobile.
If you have time to implement this I would be very grateful.
Terminal is fun, but I also want users to get it elsewh…
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### Game Name
8-Bit Hordes
### Game code
CUSA07964
### Game version
1.04
### Used emulator's version
97dd675
### Current status
Nothing
### Error
`nop nid:libSceAudiod…
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### Game Name
8-Bit Armies
### Game code
CUSA07710
### Game version
1.05
### Used emulator's version
97dd675
### Current status
Nothing
### Error
`nop nid:libSceAudiod…
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- TensorFlow version (you are using): 2.13
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**Motivation**
There are many models which use batch norm in places where it is not covered by the existing cases allowed in the registry.
Adding …
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Zie [de avr-libc handleiding](https://www.microchip.com/webdoc/AVRLibcReferenceManual/FAQ_1faq_intpromote.html), paragraaf 7.3.21
Basically al onze bit operaties gaan dus de variabelen omzetten naa…
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Some APIs do not expose an ARGB format, and as such having to flip the order to fit can be a relatively intensive task.
Would it be in the cards to add a 32-bit RGBA and 128 bit RGBA (4x floats) BLFo…
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http://www.newgrounds.com/audio/listen/542665
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SDL 1 has of 8-bit palette based video mode support. This mode is extremely helpful for video games which handle 8-bit graphics. We are working on **[fheroes2](https://github.com/ihhub/fheroes2)** pro…
ihhub updated
3 weeks ago
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I tried to load SPIRV compute shader compiled by rust-gpu with u64 integers and got validation error:
```
thread 'main' panicked at 'wgpu error: Validation Error
Caused by:
In Device::crea…