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### The following are some feature ideas I would like to see:
#### Passive:
- Whois Lookup
- Reverse IP Lookup
#### Active:
- Check CloudFlare Defense
- Connection Speed Check
- Subdomains Scan…
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**Github username:** --
**Twitter username:** --
**Submission hash (on-chain):** 0x26d1f0c46950585d0f44fa6f68fe5b97384ef99916bd9dfd68ab60461e5c2495
**Severity:** high
**Description:**
**Description*…
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### DB Selector
DB3K
### Affected DBID(s)
Ship 2360
### Summary of Changes
Instead of 1 32-cell VLS it should have (4) 8-Cell VLS with (2)Forward and (2)Aft. This matters because of da…
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### DB Selector
DB3K
### Baseline
weapon 3392
### Hypothetical
No
### Name
HQ-16F (used by PLA); HQ-16FE (export)
### Length (m)
5.2
### Width/Span (m)
0.34
### Dia…
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Hello, thank you for your work on VFLAIR platform.
It seems to me that the current implementation of fedBCD is incorrect. The same gradients are applied at each local iteration of passive parties …
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Mechanics for individual, team, and vehicular combat. How abstract do we want to get? How in-depth? My preference would be something simple, with not a lot of moving parts, but which is nonetheless tr…
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### Describe the bug
the problem always arise on any items, the item after disassembly turns into the original item if it is disassembled by an NPC
### Attach save file
[Magenta-trimmed.tar.g…
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```
In a recent issue (Issue #514) it was requested that AI should attack not just
vehicles and defenses, but to "spend" time on regular buildings so the defender
can reach them.
Since the player w…
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```
In a recent issue (Issue #514) it was requested that AI should attack not just
vehicles and defenses, but to "spend" time on regular buildings so the defender
can reach them.
Since the player w…