-
```
Add ambient sounds to KaM gameplay. Birds, water, etc..
The Knight
```
Original issue reported on code.google.com by `kromster80@gmail.com` on 28 Jun 2010 at 7:04
-
Rather than having music, I think it would be better if we instead had a list of ambient noises that people can toggle for white noise purposes. Things like rain, wind, birds, typing, fireplace crackl…
-
- [x] Biome Registry.
- [x] Pale Wood.
- [x] Creaking Model.
- [x] Pale Carpet.
- [x] Creaking heart.
- [x] Pale vines.
- [x] Tree Schematics.
- [ ] Ambient sounds.
- [x] Add Grass de…
-
```
Add ambient sounds to KaM gameplay. Birds, water, etc..
The Knight
```
Original issue reported on code.google.com by `kromster80@gmail.com` on 28 Jun 2010 at 7:04
-
- Need to write parser for MAPS.TXT
- Use appropriate section for each map
- Play music and sound effects as they were played in the original (probably State::Location should handle this)
Related lib…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Launcher Version
0.4.10
### Operating System
Windows
### Architecture
x64
### Current Behavior
When I ch…
-
The option is meant to control map sounds, mostly used to kill ambience of bubbles popping in your inner ear on lava maps or artistic choices like hurricane Katrina going off on the premises of Red Co…
-
I noticed that the original settlers/serf city has bird sounds
-
- [ ] consider replacing Immersive Sounds [ambience]: https://forum.minetest.net/viewtopic.php?t=2807
with technic_ambience: http://realbadangel.pl/technic_ambience.zip
- [ ] Improve the water sou…
-
After updating ambient sounds and cold sweat, the combination of mods causes a crash on entering/creating a world
https://modrinth.com/mod/ambientsounds
https://modrinth.com/mod/cold-sweat