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### Has this issue been covered in the Wiki?
- [X] I have read the Wiki and my issue is not covered.
### Is there an existing issue reported already?
- [X] I have searched the existing issues, it d…
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This is more of a "hehe, I broke it" issue than an actual problem with the game's code.
It doesn't impact gameplay, rather, it is just an interesting glitch brought about by the pause menu.
As a proo…
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I'm having an issue where I'm unable to use a MenuButton twice in a row. Below is a simplified example. You will only see one print if you tap "Test1" more than once in a row. Oddly If you tap "Test…
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Upon loading a game/mod, you are greeted with a static image of the main menu.
It only plays the "enter into submenu" sound once and then doesn't make a sound again.
All the menu elements are stat…
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It's not really a bug, but it could be awesome if you can add a feature to exclude specific classes or window types from being animated.
I've been using this fork for less than a week on fedora 37 w…
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This is the error log
```
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UIGraphicsBeginImageContext() failed to allocate CGBitampContext: size={0, 0.33…
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As a user creating and modifying an animated 3DStreet scene from a Streetmix source, I expect to be able to click on objects in the scene and reposition them using the editor.
However, when animati…
kfarr updated
2 months ago
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I can't navigate the app because there's too much animation. If I click on the menu button, an animated menu slides in from the left.
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## Bevy version
0.14.0
## \[Optional\] Relevant system information
System independent.
(Tested on macOS 14.5 M2 and WASM)
## What you did
Added UI overlay to gameplay.
## What wen…
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The player camera shall be able to display animated sprites, return the tiles coordinates of the model from a click within the window (not on a menu window)
- Support NW, NE, SW, SE points-of-view.