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As explained in FY24 Q2 QU
> Implementation of machine learning for active asteroids project (https://www.zooniverse.org/projects/orionnau/active-asteroids) . The Zooniverse has backend tools designe…
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I`ve been trying to beat 4x4 sectors with Super Skip. Well, at least when you can beat at first blue, purple and brown asteroids, equiping clone, it could be beatable. Although, the late game could be…
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create asteroids and boundaries
destroyed asteroids lead to player gaining 10 pts
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- [x] Create hexagonal grid objects to represent asteroids
- [x] Make asteroids destructable on a grid basis
- [ ] Have Asteroids realign automatically after updating
- [x] Draw using optimized ver…
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add some similar to what we have already, but make them keep generating
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loot / resources drop from mined asteroids.
- [x] player pickup drops from asteroids (gravity / magnet effect)
- [x] broken! needs to be tuned for more reliable suck into player (items get stuck …
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With extendedObjects we can build a spaceship and some asteroids. With arbitrary paths (I believe) we can have bullets. So... relativistic asteroids! The interactive way to learn relativistic physics.…
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Direct illumination simulation with SPICE kernels
- It should be able to reproduction of eclipse during Mars swing-by.
- To be clarified: Use geometry shader to calculate normals of Mars model or jus…
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Hey @SamarthTech @darkhorse404
I want to add a game called "Space Shooters", where a player can operate a ship and then destroy asteroids with their power. I have an initial draft of code that I…
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Please get the asteroids done.
You could probably just copy the already existing bullet class and just modify it a bit.
You could make them QGraphicsEllipseItem to start and make them polygons later …