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This is a specification of an initiative system that would allow for the creation of parallel attacks and defenses. This solves many issues such as prioritization and queuing.
Here are some new par…
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This will show the KB as blue tags, etc. -5 knockback should be positive and vice versa.
![image](https://github.com/dmdorman/hero6e-foundryvtt/assets/13549766/894a1495-62fa-4ef6-b04e-d20fadb6817f…
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```
Implement a protectiong agains clckjackings attacks, like described here:
https://www.owasp.org/images/0/0e/OWASP_AppSec_Research_2010_Busting_Frame_Busti
ng_by_Rydstedt.pdf
```
Original issue r…
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**mctsts**:
**Haunting Notes:**
• Banishment is not an attack and defenses dont apply (banishment is a new ability type?)
• Attacks are executed before banishments (meaning somebody can be attacked a…
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- [x] Entity class diagram
- [ ] Component diagram
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### Problem Description
The current boarding mechanics are as follows:
* The player chooses whether to attack or defend.
* The AI chooses whether to attack or defend.
* Whether the AI attacks …
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In #109, @RByers noted that mandatory encryption could be a path towards mitigating the risk that unexpected/injected code on a site could enable an attacker to extract details of a user's identity.
…
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Hi,
I want to apply the Square Attack to a randomized defense. You mentioned in the paper (https://arxiv.org/pdf/2003.01690.pdf) as follows:
> We modify Square Attack to accept an update if it red…
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Dear authors,
[BackdoorBench (comprehensive benchmark of backdoor attack and defense methods)](https://github.com/SCLBD/backdoorbench) has updated its GitHub with your CLP Defense method.
I tra…
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You get a You Are Now Attacking message on the defense of the map where the civilian needs to get the gadget and open a garage door. Sorry, I don't remember the name.