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The `AudioStreamOpusChunked` object is derived from [AudioStreamPlaybackResampled](https://docs.godotengine.org/en/stable/classes/class_audiostreamplaybackresampled.html) so that the playback speed ca…
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### Use case description
My app is a music player with many audiophile users. These users tend to use very high-quality lossless audio that can have bit rates in the megabytes and usually output lar…
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Looks like `torchaudio.Resample` is not very fast compared to other libraries implementing resampling in python.
See https://github.com/jonashaag/audio-resampling-in-python
Looks like we could s…
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So this may well be a user error so I've extracted out the relevant code to create a minimal example and pushed it to here: https://github.com/xd009642/resampling_example the behaviour is very consist…
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Hello,
We've been using NAudio for a couple years now to resample raw audio bytes in realtime in-memory and recently we have started seeing this particular issue come up in the resampling process t…
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**Describe the bug**
The latest released packages has dependencies to previous versions of a number of libraries:
```
apt install ./MusicPlayerPlus_3.0.1-3.deb
(...)
De volgende pakketten heb…
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**Is your feature request related to a problem? Please describe.**
Since "FPS Adjust" causes audio problems because of the lack of proper audio samplerate adaptation, I am trying the other way around…
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The proposed change
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Include the use of WASAPI as audio output, I'm not sure how QL is handling the audio stream regarding Windows' resampling right now, but since WASAPI bypass…
Kncuk updated
8 months ago
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As of now, an error is reported by the engine when an audio source's sample rate isn't 44,100. The better approach would be to apply a resampling algorithm for the audio source.