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Chukobyte
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crescent
A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.
MIT License
37
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7
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Updating seika lib and timing logic
#233
Chukobyte
closed
3 days ago
0
Updating to pocketpy 2.0
#232
Chukobyte
closed
3 weeks ago
0
Changes before pocketpy 2.0 upgrade
#231
Chukobyte
closed
1 month ago
0
Implement Pocketpy 2.0
#230
Chukobyte
closed
3 weeks ago
0
Small bug fixes for removing sprite and animated sprite nodes and python color and modulate functions
#229
Chukobyte
closed
2 months ago
0
Fixing bugs related to render interpolation with initial transform, 'animation_finished' event for animated sprite nodes, and node component setup
#228
Chukobyte
closed
2 months ago
0
Added 'window_background_color' setting and fixing keyboard a - z mapping in crescent python api
#227
Chukobyte
closed
2 months ago
0
Updating pocketpy and disabling pvs (temp)
#226
Chukobyte
closed
3 months ago
0
Small changes to tilemap editor
#225
Chukobyte
closed
6 months ago
0
Fixing github workflow builds
#224
Chukobyte
closed
7 months ago
0
Replace nlohmann's JSON library with existing cJSON in editor
#223
Chukobyte
opened
7 months ago
0
Fix link to nlohmann's JSON library
#222
homeworkprod
closed
7 months ago
2
Updating seika, overhaul of many things, and rough tilemap editor
#221
Chukobyte
closed
7 months ago
0
More tilemap changes
#220
Chukobyte
closed
8 months ago
0
More work in progress tilemap stuff
#219
Chukobyte
closed
8 months ago
0
More WIP changes to tilemap
#218
Chukobyte
closed
8 months ago
0
Swapped out engine ecs for a more generic one from seika and rough start for tilemaps
#217
Chukobyte
closed
8 months ago
0
Lerping positions from previous and current frame and more particle changes
#216
Chukobyte
closed
9 months ago
0
More particle changes
#215
Chukobyte
closed
9 months ago
0
Particle System - Discovery
#214
Chukobyte
closed
10 months ago
0
Initial rough skeleton of cpu particle2d system
#213
Chukobyte
closed
10 months ago
0
Linux executable not working
#212
cool-dev-guy
closed
8 months ago
11
Removing cpython
#211
Chukobyte
closed
10 months ago
0
Adding pocketpy import handler and bug fixes
#210
Chukobyte
closed
10 months ago
0
Initial pocketpy implementation
#209
Chukobyte
closed
10 months ago
0
Exported 'seika' into an external library
#208
Chukobyte
closed
11 months ago
0
Prototype pocketpy and determine if it's a suitable replacement to cpython
#207
Chukobyte
closed
10 months ago
0
Removing file dependency for game controller db file.
#206
Chukobyte
closed
1 year ago
0
Fixing bug with event notifications being lost when an entity is queued for deletion during an event callback.
#205
Chukobyte
closed
1 year ago
0
Increasing asset limit even more and fixing bug with invalidating node time dilation
#204
Chukobyte
closed
1 year ago
0
Changing TEXTURE_SIZE name in sprite fragment shader to be used by custom fragment shaders
#203
Chukobyte
closed
1 year ago
0
Keeping track of input frame event data and fixing bug where input action values would override the state from others
#202
Chukobyte
closed
1 year ago
0
Increasing input action value limit from 4 to 8.
#201
Chukobyte
closed
1 year ago
0
Fixing missing python310.zip for editor windows export.
#200
Chukobyte
closed
1 year ago
0
Can set 'z_index_relative_to_parent' for Node2D in python-api
#199
Chukobyte
closed
1 year ago
0
Adder 'stagger animation start times' property to animated sprites
#198
Chukobyte
closed
1 year ago
0
Fixing errors in editor for audio wav sample rate.
#197
Chukobyte
closed
1 year ago
0
Fixed export and audio manager bugs
#196
Chukobyte
closed
1 year ago
0
Can configure audio wav sample rate per project
#195
Chukobyte
closed
1 year ago
0
Can now configure min and mag filter on fonts
#194
Chukobyte
closed
1 year ago
0
Proper python error handling in script context
#193
Chukobyte
closed
1 year ago
0
Can update origin for Sprite and AnimatedSprite at runtime
#192
Chukobyte
closed
1 year ago
0
Exposing 'VERTEX' variable to shaders and fixing bug with parsing brackets inside of shader functions.
#191
Chukobyte
closed
1 year ago
0
Fixing shader instance bug that prevented instances using the same texture and z_index to not appear
#190
Chukobyte
closed
1 year ago
0
Added TIME as global shader param, renamed '_physics_update' to '_fixed_update', and bug fixes.
#189
Chukobyte
closed
1 year ago
0
Adding rumble support for gamepads
#188
Chukobyte
closed
1 year ago
0
Adding crescent core version to game project config file, updating sdl2 controller db file, and bug fixes
#187
Chukobyte
closed
1 year ago
0
Register components to ec system when entering scene instead of before, to fix bug with rendering before ready
#186
Chukobyte
closed
1 year ago
0
Optimizing ci builds with vcpkg cache
#185
Chukobyte
closed
1 year ago
0
Added 'is_queued_for_deletion' property and function to get full time dilation with physics delta for Nodes from python api
#184
Chukobyte
closed
1 year ago
0
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