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It would be super helpful for players to be able to be associated with batches, and then to be able to get the batch to which they are assigned via a `useBatch` hook. This would make it easy to do thi…
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Hi all,
there's 500k games now without a network promoting. This means the training window is "full". I increased it to 750k games, and did a last learning rate lowering (0.00001 @ bs=96). If this …
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### Description
While searching for a game, the 'Play' button just turned red and I've gotten the message that I won't be able to join matchmaking for X amount of time. At no point did the 'Accept' b…
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### I have attempted solutions to common problems
Yes
### I have checked that my game version is supported
Yes
### OS
Windows 11
### Platform
Steam
### Description
Attempting to load saves fr…
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I encountered the following when running nfldb-update
-------------------------------------------------------------------------------
STARTING NFLDB UPDATE AT 2017-11-18 18:17:37.189874
Connecting …
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I had over 70 GB of space on my SSD, attempted to batch install six games, their updates, and DLCs, totaling 50.5GB, and got the error in the title, with the Description: There is not enough space to …
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Hey.
I encountered an issue with this program, when I tried to run it via windows batch files (.bat). I have a couple of AHK scripts I'd like to start when opening PoE, so I did put all of them in a …
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Hi
I'm further reading the source code, wanted to clarify my understanding of concurrency/parallelism implementation is correct.
_Inference_ options:
* `FakeDualNet` - returns fixed policy/va…
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### Intent
Allow per-sprite data (that are passed with each `Draw()` call) to be easily passed into effects -- without beginning new batches or needing to use `DrawUserIndexedPrimitive()`. The user…
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## What problem does this solve or what need does it fill?
Queuing things to run at a specific later point in time is a pretty common requirement for many games, but our current setup for doing thi…