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### Describe the Bug
The AI pathfinding/simulation is broken and it's impossible to finish the game.
The most obvious example is Mission 4.2, where dropping friendlies on the battlefield results in …
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**Describe the bug**
AI doesn't resolve Glimpse of Tomorrow after cascade when it has only lands at the battlefield.
**To Reproduce**
Steps to reproduce the behavior:
1. AI casts Shardless Agent…
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### REQUEST MOTIVATION
As a relative newcomer to the competitive scene ((player name: (not) new), resources on how to learn the game/the community Discords are not mentioned in ORA. Even for someon…
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**Describe the bug**
AI casts spell with cascade again, cascades to Living End and choose to cast it when AI has a lot of creatures on the battlefield. So it kills its own creatures and returns me my…
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i know this isn't canon but, we have this tech now days and I would imagine this would be nothing during the Battletech age. I think it would be useful and make night fighting less difficult if mechs…
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Ce module permettra à l'utilisateur de dire les jeux qu'il possède.
Les jeux disponibles seront visibles par tout le monde sur la page du profil (affichage des icônes des jeux uniquement).
N'hésitez p…
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**Describe the bug**
AI selects a first (usual weaker) trigger from among two or more triggers in the stack from different sources when AI casts Tishana's Tidebinder or Consign to Memory.
**To Rep…
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I understand the explanation of the MCTS AI "flailing" when it knows that it is losing (all courses being equally doom-filled). However, the game log below shows a situation where the AI (MCTS Level 8…
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Current behavior:
The Saga [[Battle at the Helvault]] has the same rules text for Chapter I and Chapter II. While Chapter II exiles all targeted creatures, Chapter I does not. I've made sure to selec…
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I've been testing this out on Quickplay using only small battlefield for 10 matches and I've always been getting the same base stage instead of the 4 other Small battlefield stage mods I've set up. Lu…